Architect or LandmarkCreating stepped walls

Command

Workspace: Path

Create Stepped Wall

Architect: AEC

Landmark: Landmark > Architectural

Stepped walls add wall peaks to existing walls created with the Wall tool. The existing wall can be a single wall or a chain of multiple wall segments that are L-joined to each other. Stepped walls can have a constant rise at each interval, or conform to underlying terrain with a variable rise, such as free-standing landscape walls or fences.

Stepped_wall.png 

To create a stepped wall:

Select the wall or multiple, L-joined walls.

Select the command.

The Create Stepped Wall dialog box opens. Set the stair parameters.

The options available depend on the selected Step Style (even steps or terrain steps). If the parameters are set so that the steps are uneven, the top step is truncated.

 

Click to show/hide the parameters.Click to show/hide the parameters.

Parameter

Description

Even Steps

Creates a stepped wall with a constant rise and wall peaks at even intervals

Preview

Previews the selected configuration

Total Length

Displays the total length of the stepped wall to be created

Number of Steps

Displays the total number of steps to be created

Calculator

The steps are created based on three parameters: step length, step rise, and total rise. Based on the entry of two of these parameters, the third is automatically calculated. Click to place the calculator at the parameter that should be automatically calculated, and enter the values for the other two parameters.

Step Length

Sets the length of one step

Step Rise

Sets the rise of one step

Total Rise

Specifies the total rise value

Apply Steps to

Steps can be applied to either the top or bottom of the wall, or both

Top of Wall

Steps apply to the top of the wall

Horizontal Offset

Specifies the horizontal offset of the top steps; positive values move the steps to the left, while negative values move them to the right. This allows the last step to be shorter or longer, for example.

Bottom of Wall

Steps apply to the bottom of the wall

Horizontal Offset

Specifies the horizontal offset of the bottom steps; positive values move the steps to the left, while negative values move them to the right

Reverse Direction

Sets whether steps should be started from the beginning of the wall (option is deselected) or end of the wall (option is selected)

Terrain Steps

 

Total Length

Displays the total length of the stepped wall to be created

Number of Steps

Displays the total number of steps to be created

Step Length

Sets the length of one step

Vertical Offset

Specifies the offset distance from the terrain surface; an offset of zero keeps the steps at the surface, while a positive value raises them above the surface

Apply Steps to

 

Top of Wall

Applies steps to the top of the wall, mirroring the terrain

Horizontal Offset

Specifies the horizontal offset of the top steps; positive values move the steps to the left, while negative values move them to the right. This allows the last step to be shorter or longer, for example.

Bottom of Wall

Terrain steps are always applied to the bottom of the wall, since the steps follow the terrain

Horizontal Offset

Specifies the horizontal offset of the bottom steps; positive values move the steps to the left, while negative values move them to the right.

Place Steps Above Terrain

The steps are reversed so that they are above the terrain

The Send to Surface command can be used on walls; it sets the bottom Z value at the start of the wall to the existing terrain surface (see Sending objects to the surface).

Creating walls

L wall joins

Creating retaining walls

 

Was this page helpful?